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Not a direct commentary on my opinion [Feb. 4th, 2010|12:40 pm]
But I actually agree with this post.

In that I wish Amazon *had* been smarter about how they played their cards here, and successfully stoked a cohesive pro-price-slashing online movement to force Macmillan to cut into their own margins.

I wouldn't have been part of it, because I don't ever plan to get a Kindle, but it would've been fun to watch, and it would've pushed the industry one step closer to what I regard as the optimal outcome (when traditional publishing becomes unsustainable and the copyright-royalty model of compensating authors implodes and ceases to exist).

Of course I wouldn't expect any existing published authors to share my opinion on this because I wouldn't expect anyone to actually support the destruction of their current means of earning a living on principle, but I don't much appreciate being called a horrible parasite for sitting on the sidelines and cheering creative destruction.

In any case, Scalzi seems to be conflating "They did this very stupidly" with "What they were trying to accomplish was a bad goal", and I disagree. I read this article and I sigh when I think of the victory that could have been won, but was squandered.

ETA: It's amazing how sci-fi authors who are supposed to be visionaries looking to the future, and who, in the case of many of them, are exploring techno-anarchist information-economy crazy future crap in their fiction, seem to long for the reinstatement of a business model based around an early 20th-century monopolistic cartel system.
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Final argument [Feb. 3rd, 2010|06:04 pm]
RUPERT MURDOCH is on Macmillan's side with this thing.

RUPERT MURDOCH.
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Okay, one comment actually saying which side I fall on [Feb. 3rd, 2010|05:37 pm]
You can say all you like about the many many costs that go into publishing and the need of authors to eat and the unique sacrifice authors and editors and all the rest of the merry crew put into the work they do and bla bla bla.

But the fact remains that attempting to dictate an objective price books "should" cost and colluding with other economic entities to make this price an accepted universal is illegal price-fixing, plain and simple.

That's it. I don't see any other argument to be had, unless you want to tread the dangerous far-left-wing path of stating that discounting or price-undercutting in and of itself is an evil that should be outlawed, which is a very dangerous road to go down with a lot of scary implications -- and if I really wanted to take that power into my hands, the *first* people I'd be trying to protect wouldn't be science fiction authors and editors. They would, in fact, be incredibly far down the list.

Contrary to the rantings of Hal Duncan, monopolies can exist in multiple forms. Some are what are known as horizontal monopolies, where someone tries to control all forms of a product or service available at a certain level of the market (no one can buy *any* books *at all* except through me). Some are vertical monopolies, where I only sell one product in one segment of the market, but I try to retain total and absolute control over all transactional flows between myself and the end consumer.

Rockefeller was a famous example of horizontal integration, Carnegie a famous example of vertical integration -- but they're still bad for that free-market competition we're all supposed to like. They're still ultimately ways for one entity or colluding faction of entities to dictate terms to everyone else -- it's just that in a vertical monopoly the mass of the American public never finds out about the various choices they have been denied.

So yeah. As Duncan says in the aforementioned mad rant, we could all just stop buying books from Macmillan if we thought they were too expensive, but we probably won't because consumers do not generally have the capital or organizational infrastructure to coordinate mass, targeted actions. In a free market environment, the best we can hope for is that one of the intermediaries that sells things to us will try to lower *its* prices so it can lower ours by extension, and that's exactly what Amazon did in this situation.

I fail to see how "If you don't want to buy our books at the suggested price, you don't have to buy them" doesn't also translate to "If Amazon doesn't want to buy your books our books at the suggested price, it doesn't have to buy them". It's just that Amazon can actually make good on this threat, you see, and that actually scares people because no one ever actually threatens "Take your money and leave, then!" to someone who could actually do it on a large scale.

In summary: Amazon trying to shove down the price of ebooks is the free market at work, Amazon was bullied into submission, which might also be the free market at work if I weren't sorta convinced that the only reason it did so is that the other five of the big six were sending intimations they would start joining in the war (which is, as I said before, illegal collusion).

Note that this situation specifically exists because Amazon is *not* colluding with, say, Apple, but actively competing with them and thus actively trying to undercut Apple's price.

You all probably know that my own opinion is that the "free market", such as it is right now, isn't particularly "free" and that I'd like to see things get a lot freer when it comes to sharing and distributing information -- but until that happens, I don't see how any "free-market" advocate can't be siding with Amazon as the lesser evil here.
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Birthday party planning [Feb. 1st, 2010|10:54 pm]
Is there anyone I haven't talked to about coming to the DC area for Eliza's and my combined birthday party this weekend who would like to do so?
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(no subject) [Jan. 26th, 2010|07:08 pm]
One of the primary reasons I told people that voting for John McCain in 2008 would be an insane idea, completely leaving the man's vice-presidential nominee out of consideration, is that the man himself proposed the utterly backwards and suicidal idea of a federal spending freeze in the midst of a depression. There were myriad reasons why I was always going to vote Obama, of course, but this was one of the central ones.

...So yeah.

Suddenly all those Nader voters don't seem like such bad folks anymore.
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MAGFest? [Nov. 25th, 2009|10:20 am]
I know that there's a lot of you who love video games, a lot of you who love music, and a cross-section who therefore loves video game music. I also know that we haven't gotten enough excuses to hang out in the recent past and that a lot of you might enjoy a New Year's activity more engaging than awkwardly getting drunk with strangers.

So I present to you... MAGFest!

It's basically a laid-back con featuring video game music and video game culture that will be lasting all New Year's weekend (Fri-Mon Jan 1-5). Best of all, it's right in my neck of the woods -- Alexandria, VA -- meaning crash space will be available at our place and travel time from crash space should be a non-issue.

I know some of you already know about this, but I'm posting this here in order to coordinate info, mostly because it'd be nice if we could all order a group ticket and get the group discount, and so we could know who might want/need crash space in the DC area. I'm hoping to get my ticket price refunded by volunteering to work the con, but I need to get my pre-registration in as early as possible in order to make that happen, so if you're interested in coming please comment here. I'll check back at the end of next week and see how many people are interested (at least 5 are necessary for the group discount) and then buy tickets.

It'll be a blast, guys!

(P.S.: If you're one of the people I got hooked on There Will Be Brawl, the cast and crew of that show are planning to attend this year, along with a bunch of other YouTube filmmakers. There will be costumes.)
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If you want to see my play [Nov. 11th, 2009|04:45 pm]
Times and places:

8:00 PM Fri Nov. 13, 8:00 PM Sat Nov. 14, 3:00 PM Sun Nov. 15
St. James' Episcopal Church
13010 8th Street
Bowie, MD

8:00 PM Fri Nov. 20, 8:00 PM Sat Nov. 21, 3:00 PM Sun Nov. 22
St. George's Episcopal Church
7010 Glenn Dale Rd
Glenn Dale, MD
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Bunny suit [Nov. 8th, 2009|09:53 am]
Is there anyone in the area who has or knows of a way to cheaply procure a bunny costume?
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Just a reminder [Oct. 29th, 2009|05:57 pm]
Our Town opens tomorrow night at 8:00 PM at the Lee Center (1108 Jefferson St, Alexandria, VA). Arrive early if to get tickets -- $16 a person, $1 off if you wear a costume!

Let me know, too, if you want to come with me to the cast party afterwards -- it's $5 for guests, and it'll be at Bilbo Baggins' at 208 Queen St in Old Town. It should be a lot of fun -- meet theater people and great all-you-can-eat food.
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Arthur returns to the stage [Oct. 7th, 2009|03:23 am]
If you have fond memories of hearing me pontificate about all matters religious and philosophical and want to see me continue the tradition, if you have grating, unpleasant memories of the same and want to see me made a fool of, or if you're just drifting sadly through life and are willing to seize on anything, no matter how absurd, to give yourself the temporary illusion of meaning, then come see our production of...

The Bible: The Complete Word of God (abridged)

Originally written and performed by the Reduced Shakespeare Company, come watch us shamelessly exploit the most holy text of (at least) three of the world's largest and most influential religions for cheap jokes and cheesy gags. Marvel as I, thanks to my fantastically irregular "work" hours, stay up ridiculously late trying to learn my lines and convince myself I can carry a tune if I just repeat it often enough! Speculate about whether this performance will force me to reveal any of my deep-seated spiritual anxieties, social dysfunctions or gross physical deformities! Bring your friends! Bring your family! Bring any children you don't feel particularly responsible for the well-being of!

Anyone who's in or can make it to the greater DC area this November, save the middle two weekends to come see me perform at St. George's Episcopal Church in Maryland!

N.B.: One reason my schedule is so crazy is that I am also concurrently preparing for a production of Our Town. Unfortunately I don't do much in Our Town but move scenery around, sing in the choir and make obscene catcalls at a young man on his wedding day. Anyone who wants to come to that in the first weekend of November is also welcome, of course, as is anyone who wants to come as my guest for the cast party of same.
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Whaaat...? [Sep. 25th, 2009|12:24 pm]
Larry Niven takes credit for ending the Cold War.
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Oh, why not [Aug. 26th, 2009|11:24 am]
Here's a bunch more cards I'm not sure I actually want to use in a game but have made up anyway purely for fun.

Note: The first four are totally [info]mumbly_joe's idea.

If anyone actually wants to see one of these horrible ideas in my putative custom Munchkin deck, feel free to vote in the comments.

DOORS:

Dash for Cash!
[pic of a nude Munchkin with pixellated private parts running right past another Munchkin with a shocked expression on his face, yoinking the second Munchkin's sword leaving a puff of smoke behind]
Play this card to celebrate a victory where you won with no equipped Armor cards. Sing "Ole, Ole Ole Ole!" as you steal a number of small items in play from other players equal to the number of treasures gained in this combat. Double this number if you are female. If you helped or were helped by someone in this combat who also had no Armor, they may take their helping after you.

Slash for Cash!
[two swords clanging very virilely and powerfully in the air with money raining down around them]
Play this card to celebrate a victory during which you were male and helped/were helped by another male character. You must kiss the other player -- ON THE LIPS! If you successfully do this, you may each collect a number of small items from the inventories of other players equal to the number of treasures gained in this combat (double from female players). If Oraclebot is in play to witness this horrid display, he shuts down and is discarded.

Cash for Dash!
[pic of a Munchkin standing at the top of a flight of stairs waving a bag of gold pieces, with items of clothing being flung wildly upward into frame]
Forevery treasure you discard, you may discard an Armor or Clothing item another player has in play. Bards may discard *two* Clothing/Armor items for every item they discard (they get half the proceeds back to sponsor their band).

Cash for Slash!
[A figure who is clearly Draco Malfoy is grinning and handing a wad of cash to a figure who is clearly Harry Potter, who is rubbing his chin and mulling it over]
If you are male, you may play this card to force any other male player to help you in return for first pick of the treasure. You may not use this on a player currently employing Oraclebot. Get a +6 bonus to this combat if you or the other player has ever been female; increases to +9 if you both have.

Curse! Wink!
[A big single closed eye]
The first player to successfully kiss you on the cheek gets your hand in marriage. (Or, well, your hand. Plus any Rings in your inventory.) Players may interfere with each other's attempts to do this to a reasonable degree.

Curse! Daily Jolt!
[A stylized lightning bolt a la a certain website]
When this card is played you must either lose one level or discard an Item primarily made of metal. On each subsequent turn, if you have a metal Item in your hand or inventory you must choose to either discard it or lose a level; once you have no metal Items, discard this card.

Prospective Hireling
[small chibi-like coke-bottle glasses guy with no identifying racial characteristics and a sweatshirt reading "MUNCHKIN!" follows around the iconic Munchkin character]
The Prospective Hireling starts off as a Human with no Class. He's glad to lend you an extra Hand but can play no cards of his own until you play a Class card on him, at which point he can also carry and use one item as though a member of that Class. You can replace this Class at any time, or you can play a second identical Class card, allowing him to graduate from being a prospective member of that Class and matriculate -- discard him, gain a level and feel good about yourself. If Prospective Hireling ends up in the discard pile for any other reason, the Admissions Office docks you a level for carelessness.

We Are Anonymous, We Are Legion
Level 15, Demonic, 3 Treasures
[vast sea of sinister dark silhouettes wearing V masks]
Dox: Anonymous gets a -1 for every card you reveal to the table from your hand.
Bad Stuff: Lose your tax-exempt status. You must discard treasures equal to your level times 500 GP.

TriCoRatops
Level 14, 3 Treasures
[hippie-looking dinosaur with glasses, a peace symbol and a "DIVERSITY!" banner behind it]
TriCoRatops gains a +6 when in combat against Humans with no Race card, and a -3 for every non-Human Race card in play against it. If you have additional Race cards in your hand you may discard them for an extra -1 apiece.
Bad Stuff: Critiques and deconstructs your Class-based privilege. If you are Human, discard your Class and Items in play totaling 2,000 GP for reparations. Otherwise simply discard your Class.

ApatowSaurus
Level 15, 3 Treasures
[A long-necked dinosaur with a face uncannily like that of a stubbly stand-up comedian]
When facing ApatowSaurus male players may ask female players who are at least 3 levels above them to help them for no reward. ApatowSaurus doesn't fight male Dwarves at all but simply gives them his Treasures for free, along with a dozen movie deals.
Bad Stuff: ApatowSaurus stomps all over female characters for the sake of teaching them a moral lesson. Die, lose all your stuff, and get taken down a peg (and a level). Male characters, on the other hand, simply suffer wacky hijinks; lose your Class, lose your Armor, lose any Pants or other items worn between the waist and the ankle, and optionally learn an important moral lesson (but stay at about the same level in the end anyway).

Chu Devil
Level 19, Demonic, 5 Treasures, 2 Levels
[Come on, everyone knows what a Chu Devil looks like]
Lightweight: All potions played on Chu Devil have double their listed effect.
Tireless Temperance Crusader: If you use a potion on yourself in this battle, you will be unable to Run Away.
Bad Stuff: Everyone must discard all Potions in their hands or in play. If you have any Potions in your hand or used any in this combat, you immediately die of overindulgence; otherwise, your party permit is revoked, and you must discard all Potions as soon as you draw them from now on. (Treat this as a curse that can be removed normally). Chu Devil will not pursue characters lower than 4th level.

TREASURES:

D.U. Eye
300 GP, Males Only
[show a muscular fratboy wearing a sweatshirt saying "ΔΥ" and wearing a glowing eye amulet, surrounded by broken empty bottles]
Any time someone draws a Potion card, they must show it to you and give you the option of trading a card in your hand for it.
Inspecting the Goods: At any time you may discard two cards and force a female player to reveal her entire hand to you (and only you).

Cat Treats
600 GP, One-Use
[show a hand holding a bunch of little fish-shaped food things]
Bribe the GM's Cat to help you in battle. The GM's Cat is formidable but fickle. Roll the dice; on a 4, 5 or 6 *all* monsters you are in combat with are instantly and automatically defeated. On a 2 or 3, though, the Cat leads the monsters against you instead; you are instantly and automatically defeated and suffer all Bad Stuff. On a 1, the Cat goes for the jugular; you suffer all Bad Stuff and then, if you survived that, Death. May not be used by Star Munchkin players with the Feline Race; the one thing GM's Cat can't stand is other cats.

Trayful of Sharples
800 GP, Two-Handed, Big, +5
[show a figure obscured by and staggering under a plastic tray piled high with all manner of sharp medieval weaponry]
Buffet-Style Armory: Trayful of Sharples counts as any sharp melee weapon (Axe, Sword, Mace, Knife, etc.) for the purpose of other cards or class abilities like the Samurai's. If Trayful of Sharples ever runs out you can always get more; whenever this card is discarded you may instantly retrieve it (does not apply to selling or to Sharples Toss).
Sharples Toss: You may use this card as a one-use item against any opponent, giving it a -10 penalty. Discard this card afterwards.

Scary Knife of Induced Paranoia
400 GP, One-Handed, +4
[an innocent girlish figure walks up to a door holding a large, scary knife; behind the door you see darkness with narrowed, suspicious eyes and a gleaming huge sword]
When Looting the Room while carrying this Knife, if you draw a Monster face-down you immediately fight it rather than putting it into your hand. This Knife causes all monsters to treat you as a Thief without giving you any of the powers of one.

Kraut Hammer
400 GP, One-Handed, +3
[a hand swinging a hammer whose head is shaped like a Prussian army helmet]
When you receive Kraut Hammer you *must* equip it *immediately* or else instantly discard it -- Kraut Hammer *hates* waiting around to hear back. Gives an additional +3 to players of German descent.

Killed Some Spam
[show a screen with an e-mail client and a message highlighted saying "SWILNews #143", with the mouse pointer hovering over a "trash" button]
Go Up A Level

Destroyed the Only Institutional Support Network for Alternative Lifestyle Geeks on Campus Forever
[show a LiveJournal client with a title bar saying "I have opinions!" over a text input box and a "Post" and "Preview" button near the bottom, with the mouse pointer hovering over "Post"]
Go Up Two Levels

Destroyed the Entire Campus Social Scene Forever and Killed Countless Freshmen of Alcohol Poisoning By Forcing Them to Drink Alone In Their Rooms
[show an e-mail client with a title bar reading "I have opinions!" over a text input box and a "Send" button with a mouse pointer hovering over it]
Go Up Three Levels

Date the GM, Then Date Another GM, Then Break Up With the First GM But Not Until After the First Game Ends
[toothily grinning hot-chick Munchkin gives a thumbs-up to the camera]
Go Up Two Levels, Wait A Turn, Go Down A Level

Durp
No Value, One-Use
[A single large "DURP" speaks for itself]
Play this card. It counts as "Durp". If you manage to retrieve it and play it again in the course of this game, it's "Durp Durp". Anyone who manages to play this card three times ("Durp Durp Durp") instantly wins the game. (If you can manage it in *one turn*, you also get to do a little dance and laugh uproariously in all the other player's faces one by one.)

Mystery Bowl
100 GP, One-Use
[An overturned bowl with a question mark hovering over it]
Discard as many treasures from in front of you as you like, then draw an equal number of treasures from the treasure pile.

Quiz Bowl
100 GP, One-Use
[An overturned bowl with a question mark hanging over it]
Play this card and name any number of cards you think are in players' hands, along with who you think is holding each card. If *all* your guesses are correct, retrieve those cards and put them in your hand; otherwise you get nothing.

Root Beer Keg
600 GP, One-Handed, Big, +3
[show a Munchkin merrily whacking monsters away with a keg he's gripping one-handed]
Tap the Keg: If this card is "tapped" (turned to the side to indicate you're not using it) during a combat you're involved in, no one may play Potions into it, thanks to the refreshing alternative beverage choice.

George Doll
700 GP
[Show one hand holding a stitched, plush replica of a set of bookshelves and the other one holding a gleaming pin]
A George Doll allows you to exercise sympathetic magic against the library (i.e. draw deck) for the sake of curse magic.
Magically Sympathetic Librarians: While you have George Doll active all Curses you draw face-up are placed in your hand instead of affecting you.
Card Number and Pin, Please: Whenever a Curse is on top of the discard pile, you may painfully insert it back into the draw deck in any location you please, though you must inform the other players of how many cards away it is from the top.
Parrish in the Flames: Hurl this card onto the discard pile and cackle maniacally as the flames lick it up, inflicting terrible pain in the draw deck. From now on everyone, including you, who draws a Curse card face down is immediately affected by it as though drawn face-up. This continues as long as George Doll remains somewhere in the discard pile. (This effect only happens if declared, not if George Doll is discarded normally.)

Only Rogg Can Save Us
400 GP, One-Use
[A high-fantasy armored version of Jeff Rogg violently rucks over a monster while a Munchkin applauds]
Rogg owes you a favor. You may use this to force the highest-level Warrior at the table to help you for no reward. If the character is male, you get a +2 bonus for this combat. If the character's name is Jeff, get an additional +2. If the character's surname is Rogg, get a +4. If the character's full name is Jeff Rogg, the combined name bonus increases to +8. If Jeff Rogg '05 of Swarthmore College is somehow actually playing this game and you play this card, both you and he instantly win the game.


ETA: Seriously, I swear I'm done now.
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More Munchkin cards [Aug. 25th, 2009|04:24 pm]
Buying *two* $5 packs of blank cards is obsessive even for the worst dorks, but Munchkin 2: Unnatural Axe comes with four blank cards (two Doors and two Treasures), so if anyone wants to go in for that, here are four cards that didn't make the final cut last time that I've been encouraged to post:

DOORS:

Curse! It Was Only Root Beer
[portrait of a Munchkin pulling a face and dumping out a bottle]
Someone sold you a false bill of goods. Discard all potions in hand, in inventory or currently in play.

Name's Changed, Everything's Different
[shot of the MUNCHKIN! logo with someone hastily hammering a sign with Greek letters over it]
All Race, Class, Style, Power, or other character attribute cards are immediately discarded. From this point onward, if anyone at the table utters the word "Munchkin" as opposed to replacing it with "Rho Pi Gamma", they lose a level.

TREASURES:

Selfish Jeans
500 GP
[A Munchkin with glasses and some kind of turban shows off her shiny new pair of tight jeans, which have helical stitching up and down the sides]
The lowest-level character at the table (excluding yourself) enters a one-sided partnership with you. You may ask them to help you for no reward. If another player becomes the new lowest-level character, your attention switches to them. If multiple players are tied for lowest level, you can control all of them.
Unzip: At any time you may discard Selfish Jeans. Take over the hands and characters of every player you currently control; for one full turn you take their turns for them, play cards from their hand and otherwise generally do anything you like with their character.
Reciprocal Altruism: You may freely choose to give any treasures you draw to your partner(s) after they help you. For every card you give them, they are forced to allow you first pick of an equal number of cards the next time they make a treasure draw.

Oh Boy, A Meat Tractor!
1,500 GP, Big, +5
[Munchkin in a straw hat driving a massive agricultural engine of death over a horde of fleeing monsters, blood-spattered body parts flying behind him]
Play this card as a Steed. It takes up the relevant slot, but cannot have Enhancers played on it nor does it allow you an extra Big item (it's a non-user-serviceable mechanical device with a narrow seat), though it doesn't count against your total Big item limit itself.
Plough A Furrow of Death: Any time you win a combat on your own by 10 or more, you may instantly play another monster from your hand or kick down another Door (if you are Epic, you may kick down two).
Funny Farm: Any time you cause another player to laugh out loud, you may draw an extra card from either deck. (Laughs must be separated by a full 2.6 seconds of time to count as separate laughs, even if multiple people are laughing.)
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(no subject) [Aug. 22nd, 2009|02:37 pm]
If I paid $5 for a set of blank Munchkin cards and badgered my artist girlfriend into illustrating it, would any of you dorks out there who get the in-jokes add these cards to your set?

I currently don't have a set of cards on me so the attempt to make these balanced (especially stuff like GP values for items and treasure rewards for monsters) are off-the-cuff. Please let me know if you're familiar with the game and see any problems with these.

The rules descriptions here are in some cases rather longer than would fit on a card, but I'm phrasing things as clearly as I can to make it clear how things work in rules-balance terms even if the card text would be shorter in the final version.

Yes, these rules are crazy. If I'm going to pay some company money for the privilege of making up my own cards I'm going to damn well make sure I get my money's worth.

DOOR CARDS

Dread Lord Xoxohth
[A sinister bearded figure in a robe and tie with a laptop]
Level 17, Demonic, 5 Treasures, 2 Levels
Preys on Female Law Students: Gets +2 to its level against females, +2 if at any point in this game you have referred to a copy of the Munchkin rules, and +5 for both.
Wigwag: If a male character with a Munchkin Fu Class teams up with a female character with no Munchkin Fu cards in play against Dread Lord Xoxohth, he is instantly and automatically defeated.
Bad Stuff: Destroys your reputation and your career. Lose 3 levels and your Class. Will not pursue characters lower than 5th level.

The Phoenix
[A cheerful newspaper bird with a camera]
Level 9, 2 Treasures
News Flash: The Phoenix blinds and confuses everyone in a 500-meter radius. No one may look at their hands while the Phoenix is in play. To discard or play a card from your hand you must declare who/what (if anyone) you're playing the card on, draw a card face-down at random and reveal it to the table; if the card can legally take effect on its target, it does, otherwise reshuffle it into your hand.
Next Week's Edition: Whenever the Phoenix would enter the discard pile, immediately shuffle it back into the draw pile instead.
Bad Stuff: The Phoenix takes your picture(s)! That is, any cards you have in play or in your hand that contain the iconic "Munchkin adventurer" character design are discarded.

Polymorphous Glob
[A male and female figure oozing out of a large gelatinous thing with smiles and wide-open arms]
Level 2, 1 Treasure
Adsorption: As soon as the Polymorphous Glob attacks you, go around the table starting from your left. Everyone at the table -- including you -- must play a monster card in their hand, if they have one,into the Glob; the Glob is now treated as one single monster with ALL of those monsters' properties and levels added to its own.
Regeneration: If the Glob is about to enter the discard pile for any reason OTHER than being defeated, take the top 1/4 of the draw pile and reshuffle this card back into it.
Bad Stuff: Polymorphy itself is completely harmless -- it's the people involved who will hurt you.
Messily Scrape Out A Digestive Vacuole of Half-Dissolved Goo: The reward for defeating the Glob is all the treasures and levels of its assimilated monsters divided by two.

REAL Pterodactyl
[a Pterodactyl in every way scarier and more imposing than the standard one in the Munchkin deck]
Level 30, 10 Treasures, 3 Levels!
Bad Stuff: Return to Hunt Central in disgrace. Lose all your equipment (i.e. die) and lose your Hunting License (i.e. go all the way back down to Level 9 if you're above Level 9). The REAL Pterodactyl will not pursue any unlicensed (pre-Epic) hunters.

Lord Julius' Goat
[a Munchkin in a business suit and tie with a "VOAT GOAT" button pinned to his lapel, riding a big billy goat and standing on a circular platform surrounded with victory balloons and streamers]
Steed, +2
Proatest Voat: After any turn where a player asked for help but ended up not receiving any, you profit from their unpopularity -- go up a level. (This includes you -- the fact that the Goat is your proxy is a well-kept political secret.)

Curse! Elected SWILPresident
[picture of unhappy Munchkin at a table with a jester hat, a gavel and a huge stack of documents, with fruit and debris flying from all sides]
Until the end of the calendar year or the next three turns, whichever comes first, any time you play a card from your hand it may be vetoed and returned to your hand by a majority vote of your fellow players. Also, at any time it is legal for you to play a certain card, any player who suspects you of holding it may propose a vote to force you to do so; if the majority so rules and you do hold the card, you must play it.

Curse! Angsty In-Character Relationship
[picture of a massive war robot and an angsty goth chick embracing in a heart-shaped panel]
Choose any other player. From now on, any Bad Stuff that happens to them in combat also happens to you.

Curse! Super Senior Munchkin
[parody of Super Munchkin! card, with the Munchkin now having a long flowing white beard, stained and rusted clothes/armor, and a dejected expression]
If at any point you are about to gain the winning level of the game, roll a die. On a 1, go down a level instead. On a 2-5, ignore the level. On a 6, ignore the level and discard this card.

Chuniverse!
[Munchkin steps through a shimmering portal to become a chubby Asian dude on the other side]
Portal
Everyone at the table moves right, abandoning their character entirely and taking their neighbor's character (but keeping their cards in hand). Set aside the current set of Dungeon cards and draw an equal number of new Dungeon cards to replace them. After ten complete turns have passed, discard all Dungeon cards currently in play, return all of the set-aside Dungeons to play, and reclaim your old characters. [If you aren't playing with Munchkin Expansion #6: Demented Dungeons, ignore the Dungeon rules and just switch characters.]

Take it to [DEBATE]
[Show Munchkin on donkey steed and elephant-headed ogre monster being tossed unceremoniously into a dark oubliette]
Play this card at any time during combat. Select one player and one monster; these two must complete the combat alone, with all other monsters discarded. No one may help or intervene by playing cards or abilities (though all existing modifiers remain).

TREASURE CARDS

..., Ripped, Stained, Disgusting, Unwashed White T-shirt
[A truly horrifying ragged remains of a T-shirt with a crudely drawn face on it, floating in midair with an eerie grin]
No Value
A semi-sentient undergarment of terror. When wearing the T-shirt you may play any Monster Enhancer or Enhancer Enhancers you wish on it, but they only count at a 1/3 ratio (every +3 from a Monster Enhancer is a +1 for the player wearing the shirt). The T-shirt may be worn in conjunction with Armor, but you may only initially play the T-shirt or add Enhancers to it if there is currently no Armor in your inventory.

Sketched-On Aluminum Face
[Shows a figure with a shiny metallic mask with a scary monster face drawn on it with crayon, with everyone around it recoiling in terror]
1,400 GP, Headgear, +7
Auto Hate Generator: No one may help you in combat while you wear the Sketched-On Aluminum Face, and all monsters now attack and pursue you without exception.

Table
[simple drawing of a generic wooden table]
300 GP, One-Use
At any time you may without warning drop the Table from any point at least four feet above the playing surface. Any cards it touches when it lands are permanently removed from the game. Any players it touches immediately die.

Killed Some Spam
[can of spam with a sword driven through it]
Go Up A Level

Steed in Need
[Kitty cat stands at a lectern wearing a pair of eyeglasses and reading from a formal declaration]
No Value, Enhancer
Play as a modifier on any Steed. The Steed becomes a fully sentient being with all the rights of a legal citizen. The owner must sell treasures equal to its level modifier times 500 GP to pay its salary or else discard it. The Steed now gains a full +4 modifier and may have a Class card played on it (allowing the owner to gain all the benefits and penalties of that Class along with his existing ones).

Police-Tape Slippers
[Two hairy feet in raggedy bathroom slippers wrapped in copious amounts of police tape with trailing strips clearly reading "DO NOT CROSS"]
600 GP, Footgear
Leaves strips of police tape on the threshold of every door you kick down. Unless they are helping you, other players may not interfere in combats from drawing a monster face-up at all (no Wandering Monsters, no Items or other cards, etc.) This does *not* apply to Looking for Trouble.

Hundreds of Butterflies
[An androgynous yet beautiful Munchkin surrounded by a shimmering cloud of strategically placed delicate winged insects]
500 GP, Armor, Big
You may force another player to help you for no reward at all, and other players can't bear to mar your beauty by playing harmful cards (Curses, negative Items, etc.) directly on you, though they can still harm you in other ways. You have to walk slowly so as not to disturb the butterflies (-1 to Run Away) and if you ever lose a combat and fail to Run Away, they disperse (discard this card on top of any Bad Stuff you experience).

A Whole Closetful of PVC Piping, Duct Tape, PlayStation Controllers and Whipped Cream
[Just what it says on the tin. Arranged in a somewhat disturbingly suggestive fashion]
1,100 GP, Special, Big, +10
Takes up three of your item slots (headgear, armor, footgear, left hand, right hand, as well as any others added by special cards). You may shift which slots this item takes up at will, outside of combat.

Really Low Josh Smith Number
[A vague and tangled family-tree-like diagram with scribbled names too small to be read, but with lines demarcating each "generation" and a clear "0", "1", "2", etc. marking each lower level of names]
+5
When this card is first played from the hand it's a Josh Smith number of 1. After each combat in which you share the same dungeon room with somebody -- i.e. you help or are helped -- you must pass this card to your partner and give up its benefits. When you receive this card from a partner, the number it represents increases by one and the bonus correspondingly decreases. When the bonus goes down to zero, discard the card (no one cares about numbers higher than 6).
[Really Low Josh Smith Number is not an Item and cannot be transferred by any means other than that described here.]

Oraclebot
[A helpful-looking cute robot with three electronic eyes in its face and a spring-loaded crystal ball sticking out of its chest]
1,900 GP, Hireling
Oraclebot may carry and use one item for you as though it were a player with no sex, no Class and no Race (including Human).
Scanning: As long as Oraclebot is in your employ, every time you draw face-down from a deck you may instead draw the top two cards, look at them, keep one and return the other to the top of the deck. Any time you are to draw randomly from a player's hand you may instead look at their hand and choose the one you wish.
Squeamish Robot Sensibilities: If your sex changes while Oraclebot is in your employ, discard Oraclebot and all attached cards.
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(no subject) [Jul. 30th, 2009|08:28 pm]
This is one of the more asinine things I've seen all day. The biggest problem, I think, is them thinking it was somehow obvious that "two hot girls" (or, in another similar ad, "THE HOTTEST GIRL AT COMICON") actually translated to "an EA marketing rep". At the very least, someone at EA has a high opinion of herself (but not so high as to refuse to stoop to essentially being a prize for a "lustful" guy).

Hey, let's think up some more ideas for fun, non-offensive Comic-Con contests with the other Seven Deadly Sins. Tycho's already done Avarice, so...

Wrath: Participate in various "Acts of Wrath" against Comic-Con security personnel and local cops, using a baseball bat if necessary. The winning surviving contestant (after paying all possible debts to society) gets an EA-sponsored "Night of Wrath" at a suburban shopping mall with an EA-provided loaded assault rifle.

Gluttony: Force yourself to drink as much water as possible in order to achieve a humorously bloated "gluttonous" appearance. Whoever goes the longest without urinating or dying of water intoxication. Winner gets a Nintendo Wii.

Pride: Create a ridiculously over-the-top, stupid, desecratory video game "based on" a classic work of religious literature filled with gratuitous sex and violence, then have an openly sexist, offensive, potentially illegal-in-its-implications marketing campaign seemingly designed to piss off everyone in the press and the community in order to shamelessly whore for attention. Winner receives a promotion to Director of Marketing at EA.
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Dollhouse Episode 13 [Jul. 28th, 2009|02:48 pm]
...was awesome.

spoilers )
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Back home [Jul. 28th, 2009|02:13 pm]
Still alive. Tired.
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I DID IT [Jul. 17th, 2009|08:30 am]
I DID IT I DID IT
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Whew [Jul. 17th, 2009|04:37 am]
Crisis averted.
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The result of a long rambly aside about the Moon landing [Jul. 17th, 2009|12:11 am]
Posit: The situation in The Matrix arose as a simple, inexorable mathematical extrapolation from the fact that the Machines were all programmed with the Three Laws of Robotics.

Discuss.
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